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Escera Mapping
Argotra Crest

Argotra

Capital: Wortham

Royal Hall: Waldencrest Castle

Ruler: King Myron

Kingdom Colors: Red and gold

Banner: A heart pierced with three swords

Argotra lies to the west of the Esceran continent and is rich in rolling farmlands and lush forests. With the largest militia in the West, they are without question the strongest free kingdom. Fort Sunder is their military base, which stands at the edge of Argotra and Zide. Men and women are both revered for their acts of bravery, including the famous Dame Albreth who secured the fort and saved the kingdom from falling under Zide’s rule.

Twenty years prior to the start of the Epidmauri Saga, Argota was invaded by pirates from Tokorum Cove. The Battle of Braav is a famous tale from the war, frequently retold to honor the heroes who fought and died on the shores.

Aside from the pirate war, Argotra was the first kingdom to outlaw magic, dating seven-hundred years ago when the royal family was massacred by their own prince, whose mind was believed to have been under a powerful spell.

Metizallic Crest

Metizallic

Capital: Nayolus

Royal Hall: Castle Elexus

Ruler: Queen Dessaphine

Kingdom Colors: Blue and silver

Banner: A phoenix rising from a star

Metizallic is the northwestern kingdom in Escera and is most noted for their diversity, advancements in metallurgy, and frequent rains. With the largest population of the Western kingdoms, the capital city Nayolus is known as the city that never sleeps.

A steel phoenix rises over the castle and looms over half of the city, which can be spotted in the horizon from a mile away. The structure was originally built by epidmauries who believed the metal was supposed to absorb the storm’s energy and feed it into the city. Folklore also tells of a powerful storm phoenix who used to live on the land and now sleeps above the capital in the sky.

Although Metizallic have seen less wars than their neighbors, they are not immune to internal threats. The late King Jonah was the latest victim of assassination. For that, Queen Dessaphine and her son are personally guarded by elite warriors called Ravenguards who provide protection against enemies near and far.

Varda Crest

Varda

Capital: Poliedus

Royal Hall: Shadowcliffe Palace

Ruler: King Torrance

Kingdom Colors: Green and white

Banner: An eye over a castle turret

Varda is the oldest of the free kingdoms and is located at the southwestern tip of the continent. They are blessed with warmth year round and are thus frequently visited by travelers. The capital city was once the house of the ancient elves, who all have now been exiled into the Whispering Waters. Historians and scholars flock to its famous university where the oldest collection of artifacts and texts are stored.

The kingdom is also one of the few locations where zealcrests are mined. They control the distribution of the antimagic stones, thus influencing both political and military decisions in the West. Their strongest ally is Argotra.

Zide Empire Crest

Zide Empire

Capital: Orpheus

Royal Hall: The Desert Jewel

Ruler: Emperor Doroxau Sadastan VII

Kingdom Colors: Black and gold

Banner: Two jaguars prowling under a sun

Zide is the eastern empire that has dominated Escera for centuries. It is made up of five distinct provinces, all conquered within the age of men: Pyrothia, Makay, Cassacus, Dundew, and Evarado. Within Pyrothia, the imperial province, people dress light. Tattoos are a common form of self-expression and artistry. Those in a certain trade have the same tattoo, and those within a league also carry distinguished marks.

In the north, woodlands are common and dwellers dress warmly, receiving a full cycle of the seasons. Only Evarado remains partially conquered, with Northern Evarado still unclaimed due to its dangerous terrain and ungodly behemoths.

After years of constant warfare with the West, a peace treaty was finally set in place drafted by Emperor Doroxau V. Until recently, the peace treaty was broken and a new war threatens the continent once more.

Whispering Waters Crest

Whispering Waters

The haunted marshland of Whispering Waters is home to the exiled blood elves. Few venture into the waters in fear of encountering the ancient elves, whose taste for blood has made them dangerous and terrifying.

A known witch also inhabits Whispering Waters near the Zide border. Her feud with the blood elves is a mysterious sort, and no one knows exactly how long she’s lived there.

Mardan Crest

Mardan

Capital: Delphin

Royal Hall: The Silver Palace

Ruler: King Dorman

Kingdom Colors: Purple and bronze

Banner: An octopus upon a sword-crossed helm

Mardan is the island nation north of Metizallic. They are noted for extensive trade and fishing. Delphin is a famous huddle point for traveling merchants and explorers.

They are best known for their ships. Although they are part of the West, Mardan remains neutral and avoids the mainland conflict. They are prideful, if not stubborn, of their self-proficiency and seldom meddle in the affairs of others.

Their biggest threat are invasive pirates from Tokorum Cove, whose on-going sea battles have awoken an ancient creature from the depths.

Tokorum Cove Crest

Tokorum Cove

An island founded by lawless men, Tokorum Cove is a place not for the faint of heart. Governed by anarchy half of the time and a dictating pirate lord, those who venture near its waters are said never to return. Like Mardan, they are master shipbuilders but heartless looters, scouting the Burbany Sea in search of endless plunder.

The island is tropical and brimming with life. For as much rainfall as they get, they also receive many exiles, including epidmauries from the West. Not much is known about what happens to unfortunate exiles once they reach the shores. It is rumored the pirates recruit them into an army great enough to test the West, just as they did to Argotra twenty years ago.

Select a region to learn more.

Identities

EpidmauriesEpidmauries
KnightsKnights
PaladinsPaladins
InquisitorsInquisitors
RavenguardsRavenguards
Shield MaidensShield Maidens
Serpent's KissSerpent's Kiss

Epidmauries

An epidmauri is one born with magic blessed by the gods. Thus, they are commonly referred to as god imitators. In the West, they are viewed as blasphemous and are believed to have stolen magic from the gods, whereas in the Empire and other parts of Escera, they are accepted into society and are oftentimes renowned.

Epidmauries harness magic by using mana, the internal energy source that allows them to conjure spells. With this, they can also sense each other’s mana and determine who among them wields very powerful magic.

Their magic derives from one of the eight gods, although it is unusually rare for one to wield magic from two. Unknown to many, epidmauries can wield an ancient power stone called an etherstone to help boost their magic. Only with an etherstone can they become immune to antimagic.

Notable epidmauries: Narwin Malancy, Splenor Bardazin, Hiro Wade

Knights

Anointed by the royal monarch, knights serve their king, queen, and country with the highest regard. Although most knights rise to their rank through services as a page and a squire, others can become knighted by courageous deeds alone. Women can become knighted too, taking on the title Dame and holding the same honors as her male counterpart.

Notable knights: Sir Erwin, Sir Guy, Dame Albreth

Paladins

One rank higher than a knight are those under the Order of the Romauri Paladins. Only knights can become paladins after they receive their king or queen’s blessing. They are antimagic warriors, immune to all spells conjured by an epidmauri. However, they are not immune to the powers of nature, since mana is not found within the natural environment. In the West, their main goal is to search for and bring justice to epidmauries, giving them the option of exile or death.

In the Zide Empire, they are called Romauri Wardens, whose purpose isn’t to hunt epidmauries but to help the Epidmauri Council put order to magic. They are only called upon when an epidmauri abuses their magic to harm.

Paladins and wardens can harness antimagic into physical form using a power stone called a zealcrest. Their most distinguished physical trait are their piercing violet eyes, whom many believe is a reflection of the gods’ kingdom, Ivolan Sky.

Notable paladins: Sir Faulkner, Sir Ogden, Warden Aldune

Inquisitors

Aiding the paladins (and paladins only) are the Inquisitors, whose function is to gather proof of existing epidmauries in the West prior to the paladin’s judgment. Inquisitors wear a vial of paladin’s blood to help them secure proof of magic: an epidmauri’s skin will burn when exposed to a drop of paladin’s blood.

Notable inquisitors: Inquisitor Tate, Inquisitor Hamli, Inquisitor Berges

Ravenguards

Ravenguards are a small but devoted group of elite warriors whose oath is to protect the Metizallic queen and her family. Unlike knights or royal guards, they wear leather armor dyed dark blue. They assist the queen by eliminating her enemies both near and far, making them a threat to any who come across them.

Notable ravenguards: Morvel A’Gunn, Kannigan, Axo

Shield Maidens

Shield Maidens are female warriors whose main mission is to aid women and children with shields and swords. They are also healers and are members of the Divine. Some serve their temple, although most travel the kingdom to give help where it is needed.

Serpent's Kiss

A secret league of assassins and spies under the control of the Zide emperor, the Serpent’s Kiss walks among the common folk to gather information and, oftentimes, kill quickly and quietly. When on the prowl, they wear a mask painted half black and gold to conceal their true identities, and their curved daggers are coated in a deadly poison that can stop the heart in a matter of minutes.

Epidmauries Epidmauries

An epidmauri is one born with magic blessed by the gods. Thus, they are commonly referred to as god imitators. In the West, they are viewed as blasphemous and are believed to have stolen magic from the gods, whereas in the Empire and other parts of Escera, they are accepted into society and are oftentimes renowned.

Epidmauries harness magic by using mana, the internal energy source that allows them to conjure spells. With this, they can also sense each other’s mana and determine who among them wields very powerful magic.

Their magic derives from one of the eight gods, although it is unusually rare for one to wield magic from two. Unknown to many, epidmauries can wield an ancient power stone called an etherstone to help boost their magic. Only with an etherstone can they become immune to antimagic.

Notable epidmauries: Narwin Malancy, Splenor Bardazin, Hiro Wade

Knights Knights

Anointed by the royal monarch, knights serve their king, queen, and country with the highest regard. Although most knights rise to their rank through services as a page and a squire, others can become knighted by courageous deeds alone. Women can become knighted too, taking on the title Dame and holding the same honors as her male counterpart.

Notable knights: Sir Erwin, Sir Guy, Dame Albreth

Paladins Paladins

One rank higher than a knight are those under the Order of the Romauri Paladins. Only knights can become paladins after they receive their king or queen’s blessing. They are antimagic warriors, immune to all spells conjured by an epidmauri. However, they are not immune to the powers of nature, since mana is not found within the natural environment. In the West, their main goal is to search for and bring justice to epidmauries, giving them the option of exile or death.

In the Zide Empire, they are called Romauri Wardens, whose purpose isn’t to hunt epidmauries but to help the Epidmauri Council put order to magic. They are only called upon when an epidmauri abuses their magic to harm.

Paladins and wardens can harness antimagic into physical form using a power stone called a zealcrest. Their most distinguished physical trait are their piercing violet eyes, whom many believe is a reflection of the gods’ kingdom, Ivolan Sky.

Notable paladins: Sir Faulkner, Sir Ogden, Warden Aldune

Inquisitors Inquisitors

Aiding the paladins (and paladins only) are the Inquisitors, whose function is to gather proof of existing epidmauries in the West prior to the paladin’s judgment. Inquisitors wear a vial of paladin’s blood to help them secure proof of magic: an epidmauri’s skin will burn when exposed to a drop of paladin’s blood.

Notable inquisitors: Inquisitor Tate, Inquisitor Hamli, Inquisitor Berges

Ravenguards Ravenguards

Ravenguards are a small but devoted group of elite warriors whose oath is to protect the Metizallic queen and her family. Unlike knights or royal guards, they wear leather armor dyed dark blue. They assist the queen by eliminating her enemies both near and far, making them a threat to any who come across them.

Notable ravenguards: Morvel A’Gunn, Kannigan, Axo

Shield Maidens Shield Maidens

Shield Maidens are female warriors whose main mission is to aid women and children with shields and swords. They are also healers and are members of the Divine. Some serve their temple, although most travel the kingdom to give help where it is needed.

Serpent's Kiss Serpent's Kiss

A secret league of assassins and spies under the control of the Zide emperor, the Serpent’s Kiss walks among the common folk to gather information and, oftentimes, kill quickly and quietly. When on the prowl, they wear a mask painted half black and gold to conceal their true identities, and their curved daggers are coated in a deadly poison that can stop the heart in a matter of minutes.

Deities

HaxusHaxus
VolindaVolinda
AlleronAlleron
MerribriMerribri
Haxus Symbol

Haxus

1st Deity of Ivolan Sky

Patron god of light, sun, and sky. Haxus oversees all the other gods and is Volinda’s husband. He released the almighty phoenixes from their duty as worldly guardians, vowing to be the all-watchful eye for the world of Escera. He is known for his golden wings.

Volinda Symbol

Volinda

2nd Deity of Ivolan Sky

Matron goddess of life, health, and water. Volinda is Haxus’ wife and is the twin sister of Vaal. Her command of all the seas and all creations of life make her both unforgiving and unrelenting. She is known for her blue wings.

Alleron Symbol

Alleron

3rd Deity of Ivolan Sky

God of courage, war, and fire. In spirit and in flesh, men of Argotra mold themselves to mimic his examples. In war, he is most worshiped. He is known for his red wings.

Merribri Symbol

Merribri

4th Deity of Ivolan Sky

Goddess of the mind, truth, justice, and time. Those whose magic imitate her powers are among some of the most powerful. She is known for her silver wings.

Serris Symbol

Serris

5th Deity of Ivolan Sky

Blind goddess of beauty, peace, and love. Women mirror themselves to her image, though often at a terrible price. She is known for her purple wings.

Deira Symbol

Deira

6th Deity of Ivolan Sky

Goddess of the night, moon, and hunt. Her rivalry with Serris continues everlastingly. She is known for her black wings.

Ganus Symbol

Ganus

7th Deity of Ivolan Sky

God of work, duty, and the earth. He is often noted to be the god of coin and riches as well. He is known for his brown wings.

Vaal Symbol

Vaal

8th Deity of Ivolan Sky

God of winter and death. Vaal is the twin brother of Volinda. It is Vaal’s duty to secure the spirit realm of Rowinspar, which is nestled below Ivolan Sky. He harbors souls to his domain and judges them with eternal peace or eternal slavery. He is known for his white wings.

SerrisSerris
DeiraDeira
GanusGanus
VaalVaal
Haxus Symbol

Haxus

1st Deity of Ivolan Sky

Patron god of light, sun, and sky. Haxus oversees all the other gods and is Volinda’s husband. He released the almighty phoenixes from their duty as worldly guardians, vowing to be the all-watchful eye for the world of Escera. He is known for his golden wings.

Volinda Symbol

Volinda

2nd Deity of Ivolan Sky

Matron goddess of life, health, and water. Volinda is Haxus’ wife and is the twin sister of Vaal. Her command of all the seas and all creations of life make her both unforgiving and unrelenting. She is known for her blue wings.

Alleron Symbol

Alleron

3rd Deity of Ivolan Sky

God of courage, war, and fire. In spirit and in flesh, men of Argotra mold themselves to mimic his examples. In war, he is most worshiped. He is known for his red wings.

Merribri Symbol

Merribri

4th Deity of Ivolan Sky

Goddess of the mind, truth, justice, and time. Those whose magic imitate her powers are among some of the most powerful. She is known for her silver wings.

Serris Symbol

Serris

5th Deity of Ivolan Sky

Blind goddess of beauty, peace, and love. Women mirror themselves to her image, though often at a terrible price. She is known for her purple wings.

Deira Symbol

Deira

6th Deity of Ivolan Sky

Goddess of the night, moon, and hunt. Her rivalry with Serris continues everlastingly. She is known for her black wings.

Ganus Symbol

Ganus

7th Deity of Ivolan Sky

God of work, duty, and the earth. He is often noted to be the god of coin and riches as well. He is known for his brown wings.

Vaal Symbol

Vaal

8th Deity of Ivolan Sky

God of winter and death. Vaal is the twin brother of Volinda. It is Vaal’s duty to secure the spirit realm of Rowinspar, which is nestled below Ivolan Sky. He harbors souls to his domain and judges them with eternal peace or eternal slavery. He is known for his white wings.